Est-il possible de créer un UIImageou un UIImageViewavec des coins arrondis? Parce que je veux prendre un UIImageet le montrer dans un UIImageView, mais je ne sais pas comment le faire.
Est-il possible de créer un UIImageou un UIImageViewavec des coins arrondis? Parce que je veux prendre un UIImageet le montrer dans un UIImageView, mais je ne sais pas comment le faire.
Réponses:
Oui c'est possible.
Importez l'en QuartzCore - #import <QuartzCore/QuartzCore.h>tête ( ) et jouez avec la layerpropriété du UIImageView.
yourImageView.layer.cornerRadius = yourRadius;
yourImageView.clipsToBounds = YES;
Consultez la référence de la classe CALayer pour plus d'informations.
clipToBounds. yourImageView.clipsToBounds = YES;
Essayez ce code pour l' importation d' images rondes Cadre QuartzCore moyen simple de créer une image ronde
imageView.layer.backgroundColor=[[UIColor clearColor] CGColor];
imageView.layer.cornerRadius=20;
imageView.layer.borderWidth=2.0;
imageView.layer.masksToBounds = YES;
imageView.layer.borderColor=[[UIColor redColor] CGColor];

Objectif c
-(UIImage *)makeRoundedImage:(UIImage *) image
radius: (float) radius;
{
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = CGRectMake(0, 0, image.size.width, image.size.height);
imageLayer.contents = (id) image.CGImage;
imageLayer.masksToBounds = YES;
imageLayer.cornerRadius = radius;
UIGraphicsBeginImageContext(image.size);
[imageLayer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *roundedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return roundedImage;
}
Swift 3
func makeRoundedImage(image: UIImage, radius: Float) -> UIImage {
var imageLayer = CALayer()
imageLayer.frame = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
imageLayer.contents = image.cgImage
imageLayer.masksToBounds = true
imageLayer.cornerRadius = radius
UIGraphicsBeginImageContext(image.size)
imageLayer.render(in: UIGraphicsGetCurrentContext())
var roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage
}
uiimageview.layer.cornerRadius = uiimageview.frame.size.height/2;
uiimageview.clipToBounds = YES;
#import <QuartzCore/QuartzCore.h>
uiimageview.frame.size.height/2;est un vrai bijou pour créer une image de forme ronde parfaite, un cercle complet.
// UIImageView+OSExt.h
#import <UIKit/UIKit.h>
@interface UIImageView (OSExt)
- (void)setBorder:(CGFloat)borderWidth color:(UIColor*)color;
@end
// UIImageView+OSExt.m
#import "UIImageView+OSExt.h"
@implementation UIImageView (OSExt)
- (void)layoutSublayersOfLayer:(CALayer *)layer
{
for ( CALayer *sub in layer.sublayers )
{
if ( YES == [sub.name isEqual:@"border-shape"])
{
CGFloat borderHalf = floor([(CAShapeLayer*)sub lineWidth] * .5);
sub.frame = layer.bounds;
[sub setBounds:CGRectInset(layer.bounds, borderHalf, borderHalf)];
[sub setPosition:CGPointMake(CGRectGetMidX(layer.bounds),
CGRectGetMidY(layer.bounds))];
}
}
}
- (void)setBorder:(CGFloat)borderWidth color:(UIColor*)color
{
assert(self.frame.size.width == self.frame.size.height);
for ( CALayer *sub in [NSArray arrayWithArray:self.layer.sublayers] )
{
if ( YES == [sub.name isEqual:@"border-shape"])
{
[sub removeFromSuperlayer];
break;
}
}
CGFloat borderHalf = floor(borderWidth * .5);
self.layer.cornerRadius = self.layer.bounds.size.width * .5;
CAShapeLayer *circleLayer = [CAShapeLayer layer];
self.layer.delegate = (id<CALayerDelegate>)self;
circleLayer.name = @"border-shape";
[circleLayer setBounds:CGRectInset(self.bounds, borderHalf, borderHalf)];
[circleLayer setPosition:CGPointMake(CGRectGetMidX(self.layer.bounds),
CGRectGetMidY(self.layer.bounds))];
[circleLayer setPath:[[UIBezierPath bezierPathWithOvalInRect:circleLayer.bounds] CGPath]];
[circleLayer setStrokeColor:color.CGColor];
[circleLayer setFillColor:[UIColor clearColor].CGColor];
[circleLayer setLineWidth:borderWidth];
{
circleLayer.shadowOffset = CGSizeZero;
circleLayer.shadowColor = [[UIColor whiteColor] CGColor];
circleLayer.shadowRadius = borderWidth;
circleLayer.shadowOpacity = .9f;
circleLayer.shadowOffset = CGSizeZero;
}
// Add the sublayer to the image view's layer tree
[self.layer addSublayer:circleLayer];
// old variant
//CALayer *layer = self.layer;
//layer.masksToBounds = YES;
//layer.cornerRadius = self.frame.size.width * 0.5;
//layer.borderWidth = borderWidth;
//layer.borderColor = color;
}
@end
Réglage cornerRadiuset clipsToBoundsest la bonne façon de le faire. Cependant, si la taille de la vue change, le rayon ne sera pas mis à jour. Afin d'obtenir un redimensionnement et un comportement d'animation appropriés, vous devez créer une UIImageViewsous - classe.
class RoundImageView: UIImageView {
override var bounds: CGRect {
get {
return super.bounds
}
set {
super.bounds = newValue
setNeedsLayout()
}
}
override func layoutSubviews() {
super.layoutSubviews()
layer.cornerRadius = bounds.width / 2.0
clipsToBounds = true
}
}
Essayez ceci pour obtenir les coins arrondis de la vue de l'image et aussi pour colorer les coins:
imageView.layer.cornerRadius = imageView.frame.size.height/2;
imageView.layer.masksToBounds = YES;
imageView.layer.borderColor = [UIColor colorWithRed:148/255. green:79/255. blue:216/255. alpha:1.0].CGColor;
imageView.layer.borderWidth=2;
Condition *: La hauteur et la largeur de l'imageView doivent être identiques pour obtenir des coins arrondis.
layer.cornerRadius = imageviewHeight / 2
layer.masksToBounds = true
Voici comment je place mon avatar arrondi au centre de celui-ci contient une vue:
-(void)setRoundedAvatar:(UIImageView *)avatarView toDiameter:(float)newSize atView:(UIView *)containedView;
{
avatarView.layer.cornerRadius = newSize/2;
avatarView.clipsToBounds = YES;
avatarView.frame = CGRectMake(0, 0, newSize, newSize);
CGPoint centerValue = CGPointMake(containView.frame.size.width/2, containedView.frame.size.height/2);
avatarView.center = centerValue;
}
Cercle avec UIBeizerPath # Swift-3 && #imageExtension
class ViewController: UIViewController {
@IBOutlet weak var imageOutlet: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
let image = UIImage(named: "IMG_0001.JPG")
if let image = image {
let renderimage = image.imageCroppingBezierPath(path: UIBezierPath(arcCenter: CGPoint(x:image.size.width/2,y:image.size.width/2 ) , radius: 200, startAngle: 0, endAngle: (2 * CGFloat(M_PI) ), clockwise: true) )
imageOutlet.image = renderimage
}
}
}
extension UIImage {
func imageCroppingBezierPath(path:UIBezierPath) ->UIImage {
let frame = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
//Defining a graphic context to paint on
UIGraphicsBeginImageContextWithOptions(self.size, false, 0.0)
//Get the current graphics context (if it exists)
let context = UIGraphicsGetCurrentContext()
//save the current graphic context
context?.saveGState()
// clipping area
path.addClip()
self.draw(in: frame)
//To extract an image from our canvas
let image = UIGraphicsGetImageFromCurrentImageContext()
//restore graphic context
context?.restoreGState()
//remove current context from stack
UIGraphicsEndImageContext()
return image!
}
}