J'adorerais partager mon approche car toutes les autres approches sont basées sur l'un UIGestureRecognizerDelegateou l' autre des sous-classements UIPanGestureRecognizer.
Mon approche est basée sur le runtime et le swizzling. Je ne suis pas sûr à 100% de cette approche, mais vous pouvez la tester et l'améliorer vous-même.
Définissez la direction de tout UIPanGestureRecognizeravec une seule ligne de code:
UITableView().panGestureRecognizer.direction = UIPanGestureRecognizer.Direction.vertical
utilisez pod 'UIPanGestureRecognizerDirection'ou le code:
public extension UIPanGestureRecognizer {
    override open class func initialize() {
        super.initialize()
        guard self === UIPanGestureRecognizer.self else { return }
        func replace(_ method: Selector, with anotherMethod: Selector, for clаss: AnyClass) {
            let original = class_getInstanceMethod(clаss, method)
            let swizzled = class_getInstanceMethod(clаss, anotherMethod)
            switch class_addMethod(clаss, method, method_getImplementation(swizzled), method_getTypeEncoding(swizzled)) {
            case true:
                class_replaceMethod(clаss, anotherMethod, method_getImplementation(original), method_getTypeEncoding(original))
            case false:
                method_exchangeImplementations(original, swizzled)
            }
        }
        let selector1 = #selector(UIPanGestureRecognizer.touchesBegan(_:with:))
        let selector2 = #selector(UIPanGestureRecognizer.swizzling_touchesBegan(_:with:))
        replace(selector1, with: selector2, for: self)
        let selector3 = #selector(UIPanGestureRecognizer.touchesMoved(_:with:))
        let selector4 = #selector(UIPanGestureRecognizer.swizzling_touchesMoved(_:with:))
        replace(selector3, with: selector4, for: self)
    }
    @objc private func swizzling_touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
        self.swizzling_touchesBegan(touches, with: event)
        guard direction != nil else { return }
        touchesBegan = true
    }
    @objc private func swizzling_touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
        self.swizzling_touchesMoved(touches, with: event)
        guard let direction = direction, touchesBegan == true else { return }
        defer {
            touchesBegan = false
        }
        let forbiddenDirectionsCount = touches
            .flatMap({ ($0.location(in: $0.view) - $0.previousLocation(in: $0.view)).direction })
            .filter({ $0 != direction })
            .count
        if forbiddenDirectionsCount > 0 {
            state = .failed
        }
    }
}
public extension UIPanGestureRecognizer {
    public enum Direction: Int {
        case horizontal = 0
        case vertical
    }
    private struct UIPanGestureRecognizerRuntimeKeys {
        static var directions = "\(#file)+\(#line)"
        static var touchesBegan = "\(#file)+\(#line)"
    }
    public var direction: UIPanGestureRecognizer.Direction? {
        get {
            let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions)
            return object as? UIPanGestureRecognizer.Direction
        }
        set {
            let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
            objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.directions, newValue, policy)
        }
    }
    fileprivate var touchesBegan: Bool {
        get {
            let object = objc_getAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan)
            return (object as? Bool) ?? false
        }
        set {
            let policy = objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC
            objc_setAssociatedObject(self, &UIPanGestureRecognizerRuntimeKeys.touchesBegan, newValue, policy)
        }
    }
}
fileprivate extension CGPoint {
    var direction: UIPanGestureRecognizer.Direction? {
        guard self != .zero else { return nil }
        switch fabs(x) > fabs(y) {
        case true:  return .horizontal
        case false: return .vertical
        }
    }
    static func -(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
        return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
    }
}